Friday, September 16, 2016

Need Suggestions on Training Material


This KPvK wiki article was an excellent bit of training material. It explained the complete topic clearly and logically: * this is the square of the pawn, and it can help indicate the outcome * these are the specific key squares under these specific cases, and one who controls them decides the outcome * this is the opposition, and it is thus used to achieve the said control of key squares * these are the guidelines with the king on sixth rank At the end of the article, it summed up the three conditions out of which at least two must be satisfied at all times for a win. Very effective training, a lesson I may not forget even if I wanted to. But it seems that such helpful instructions cannot be given for other types endgames. For instance, of the "Lolli Position" in the RBvR endgame study, all I could find was a 12 move long mating sequence (with Black to move): 1. ...Rd8 2.Ra2 Rb8 3.Ba6 Rb6 4.Bd3 Rc6+ 5.Bc4 Rb6 6.Rc2+ Kb1 7.Re2 Ka1 8.Re5 Rb7 (or Rb8) 9.Ra5+ Kb1 10.Bd3+ Kc1 11.Ra1+ Rb1 12.Rxb1# That's it. This is how you should play to win (and your opponents will of course oblige you if they know what's good for them). How cool is that! That throws two big hurdles in my path: a) I cannot learn anything by rote memorization; I fail to reproduce what I do not conceptually/logically grasp. b) Nor can I calculate possible variations 12 full moves deep when I look at any given position; not really sure how many players can do that, but I am sure my brain would melt and ooze out of my ears if I tried brute force calculation beyond 2.5 full moves. Now, I'm not asking for every to be worked out for me, but I need at least some definite conceptual guidelines to latch on to, so I can figure out the right moves for myself as I play. Something on the lines of: these are the key squares in this position; this is the rationale; this is what the attacker/defender should look out for; this is what the attacker/defender must prevent; this/these is/are the goal(s) of the attacker/defender; the attacker/defender must be within this distance from this/these square(s) at all times; the attacker/defender must get to this square asap... Is there a (preferably single) training resource which privides that kind of guidance in all types of endgames? If anybody knows of such training material, please give me a title or a link. Thanks in advance.



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Many thanks.
Prady.
FB page: https://www.facebook.com/HungryForChess
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Wednesday, September 14, 2016

Starting on a New Path

It has been another long hiatus from the game, and a little longer one from this blog. I do confess that though my desire for improvement is strong, my attempts toward that end may seem sporadic due to these long breaks. But there is a factor that frquently and seriously interferes with my attempts, and repeatedly pushes me away on such breaks. That factor is the overwhelming gamut of information one needs to juggle in ones mind to arrive at the right answer while studying a given position.

Every time I return with renewed interest, and start reading articles/books about the game (the general considerations, tactical motifs, positional concepts and so forth), I digest the concepts quite easily. I can now talk at length about these concepts, and can even compose a succinct monograph about them. However, when I set out to solve some intermediate tactical/positional exercises, I somehow do not really measure up. In most cases I do solve exercises that clearly indicate motifs such as "Mate in 2" or even those that announce another motif (like Skewer or Pin or Double attack or something else) that is playable in the first or second move. In those problems I score about 90% (subjective). When faced with a position with many pieces still on the board and a suggestion like "White to move an play for a win", and if the complete solution expects 2 moves, my score drops to about 70% (subjective). Any such raw position that expects more than 2 moves drastically drops my score, especially if the exercise allows only limited time or attempts. I may play a decent move to the best of my knowledge, but that would not be the best move as is often proved by the composer of the solution.

There are also those times when I cannot see it at once even if someone tells me something is possible in the next two moves; and then it is really shameful when that someone, out of sheer irritation with my mental blindness, physically holds my hand and drops it on a piece I should move! When that starts happening, I go back to the books/websites searching for inspirational articles, which take me back to the same concepts I have read so many times. And the whole story repeats and frustration builds until my brain cries out for a break.

This time I decided to start all over again with a clean slate and try a different route. Study end games first. It is a suggestion I have often come across and ignored. So, in the last two days I spent some time understanding K+p vs K endings. After struggling with several incomplete articles that left me terribly confused, I was fortunate to stumble upon this excellent wiki. This article has been so methodically drafted, with logical explanations (also grateful for those accompanying diagrams with the dots and crosses) and principles to bear in mind for both sides, that it arrested my complete attention. I tried my hands at a few exercises from both sides, in which I did well. So far so good.

Now I wonder: where do I go from here? What's the next logical thing to study?


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Many thanks.
Prady.
FB page: https://www.facebook.com/HungryForChess
Partner FB group: http://www.facebook.com/groups/195960723787552/